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Game Loops & Storyboard

Today in class we looked at game loops. These consist of risk, reward and opportunity. It really helps you to break down the fundamental parts that will help with making sure that you are making a game that will excite your player and keep them playing your game. 

 

In the end I decided to try and break down the horror idea and because I wanted to also explore my summer project (as I didn't do something like this with that idea), I decided to do them both: 

Illustration11.png
Illustration12.png

So as you can see, with each idea, you are presented with the risk (the horror idea being a lot more intense than the Summer idea) that leads to the reward, which gives you an opportunity for the Player (be it being able to have paths open that were perviously closed and finally back to risk again. You need all three to really make sure you are sizing up your game to have a good balance and not be too repetitive. Though at it's core it's a fundamental loop, the elements (like the environment or specific rewards (if it was a loot box)) can be more flexible to keep the player on their toes.

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After we had looked into game loops and gotten an idea about how our game concepts could work into this, it was then time to look at trying to storyboard the ideas we gave on Trello last week. 

Last week, we each had to write down a basic idea of what our Essential Experience was and how a game concept works with it. We did this on the website Trello. Here is a screenshot of my post about my idea:

Screenshot 2020-10-29 at 18.07.02.png

(It says REDO because a classmate of mine accidentally deleted it while trying to respond). But the idea still is about trying to unsettle my players, have them second guess whether or not they could be seeing things in the game I make. Thinking about my Essential Experience with the game loop we worked on today, I started to draw out the idea of my story board. 

I only made it six panels long, but I have an un-annotated and annotated version:

Storyboard.png
Storyboard Anotated .png

Overall, I am really happy with this storyboard. I used a pencil brush as I felt like it would really get across that 'storyboard' aesthetic. I was also inspired by the storyboard sequence on 'Scream' that we were shown in class, so I tired to capture that in my storyboard in my own way because my game is also in the horror genre. 

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Things with the way the character looks or the hiking trail name aren't set in stone. My game will be in a first person POV (maybe you will see the model in a refection), but I wanted to show a dramatic shot at the end, so I went with an over-the-shoulder-shot-esque look so we can see the scary creature.  All in all, I really hope my classmates get the idea when we have to show these tomorrow.

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Written, drawn and annotated on 29th October 2020.

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